Historically, the high cost of VR and AR hardware has been a major barrier to adoption in schools.
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However, the price of headsets like the Meta Quest has been steadily decreasing.
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More affordable, smartphone-based AR experiences are also becoming widely available.
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The development of web-based VR and AR means that no special software is needed.
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An increasing number of free, high-quality educational apps and experiences are now available.
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However, challenges remain, including the need for teacher training and technical support.
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Equity is also a concern, as not all schools can afford even the lower-cost hardware.
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The debate continues on whether the educational benefits of VR and AR justify the cost and effort.
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Many experts believe we are at a tipping point for widespread adoption in the next few years.
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This web story examines the current state of affordability and accessibility for immersive tech in education.
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