Every stunning 3D image you see in a movie or video game is a beautiful, calculated triumph of algebra.

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Specifically, it is a triumph of Linear Algebra.

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Every object in a 3D scene is just a collection of vertices, which are points defined by (x, y, z) coordinates.

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These coordinates are stored in matrices.

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When you want to move an object, you multiply its coordinate matrix by a 'translation' matrix.

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When you want to rotate an object, you multiply its coordinate matrix by a 'rotation' matrix.

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When you want to scale an object up or down, you multiply its coordinate matrix by a 'scaling' matrix.

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The final image you see on your 2D screen is created by multiplying the 3D world's coordinates by a 'projection' matrix.

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Your computer's Graphics Processing Unit (GPU) is a piece of hardware specifically designed to do these matrix multiplications billions of times per second.

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Computer graphics is one of the most direct and visually spectacular applications of algebraic principles in the world.

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