While gamification can be a powerful tool, it can have a dark side if implemented poorly.

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Over-emphasis on leaderboards and points can lead to anxiety and a fear of failure.

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It can encourage 'gaming the system' where the focus is on winning, not on genuine learning.

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Competition can turn toxic, leading to a negative and unsupportive classroom or work environment.

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Extrinsic rewards, like points and badges, can sometimes undermine intrinsic motivation to learn.

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Students who consistently rank low on leaderboards can feel demotivated and discouraged.

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The pressure to perform can lead some to cheat in order to maintain their ranking.

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It's crucial that gamification design focuses on collaboration and personal growth, not just competition.

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Ethical considerations, such as data privacy and the potential for addiction, must also be addressed.

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This web story explores the potential pitfalls of gamification and how to avoid them.

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